MAGICAL HISTORY
---------------
by G. R. Fullman-Hall


The premise of the scenario is that magic has been exploited and 
developed in place of scientific advancement. Any of the tribes can 
be played with equal chances to win the game by any of the usual 
routes. There are no Events in this scenario, and nor are there any 
sounds included.

This Scenario requires the Fantastic Worlds expansion.

* * * * *

The graphics in this modpack have all been altered to some extent, 
with some entirely new units and icons by me. Feel free to steal 
any of them you like :-).

The tribes have been reorganised and many of them renamed, so that 
if the files are substituted for those in the main game, then one 
can have the Celts and Romans in the same game, for example. Just 
remember to create copies of any files before you replace them. I 
have a folder in the library containing all the original graphics 
and text files.

The tribes are roughly organized into sets of 7 - a pseudo-victorian
with the Secret Society of Evil from the FW CD; a pseudo-bronze age 
with the Atlanteans from the FW CD; and an oriental set with the 
only truly new tribe, the Cult of Khali.

The Tech tree is largely intact, but almost all the advances have 
been renamed and a few extra ones added. 

* * * * *

You can contact me, should you wish to do so, at:
gryphon@manticore.fsnet.co.uk


